Motivating Language Learners in the Grade Six English Class

This thesis examines the possibilities of using ideas from computer games to motivate grade six students in the English as a Second Language class. The basic principles behind these games have a potential to motive students in the classroom. Learners participated in two versions of the game, since t...

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Bibliographic Details
Main Author: Virág Rózsa
Other Authors: Szöllősy Edina
Format: Thesis
Published: 2008
Subjects:
Online Access:http://diploma.bibl.u-szeged.hu/72673
Description
Summary:This thesis examines the possibilities of using ideas from computer games to motivate grade six students in the English as a Second Language class. The basic principles behind these games have a potential to motive students in the classroom. Learners participated in two versions of the game, since two major types of motivation direct students (extrinsic and intrinsic). In the first version, grades and marks determined the rate of student progress through the game. In the second version, students created characters and a virtual world in order to bring the story alive. Most students enjoyed both versions, but the one based on intrinsic motivation resulted in higher motivational levels.